Experiment One is a 1/1 Green Human Ooze creature from the 2013 Gatecrash set, known for its versatile Evolve mechanic and low mana cost.
Experiment One
2013 • Magic: The Gathering • Gatecrash
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Description
Released in 2013 as part of the Gatecrash expansion, Experiment One is a distinct addition to the Magic: The Gathering trading card game. This card, designated as number 119 in the set, represents a low-cost creature that appeals to builders looking for efficient early-game options. As a Green creature with the type line Creature — Human Ooze, it brings a unique thematic element to the game's diverse roster. The card's primary appeal lies in its Evolve ability, which allows it to grow in power and toughness whenever a stronger creature enters the battlefield under your control. This mechanic encourages dynamic gameplay and strategic deck construction, making Experiment One a favorite among collectors who appreciate interactive card designs. For hobbyists focusing on the Magic: The Gathering trading card game, this card offers a tangible connection to a pivotal era of the franchise's history. Collectors often seek out specific cards like Experiment One to complete their Gatecrash collections or to showcase their understanding of the game's evolving mechanics. The simplicity of its design contrasts with the complexity of its rules text, providing a satisfying collecting experience for enthusiasts of the Magic: The Gathering trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Experiment One
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Chase Stone
Card Stock
English
{G}
Creature — Human Ooze
1 / 1
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
