Daggerclaw Imp is an uncommon creature card from the 2006 Magic: The Gathering Guildpact set, known for its flying ability that makes it difficult to block.
2006 • Magic: The Gathering • Guildpact
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.10 | Guide Estimate | +25% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
The Daggerclaw Imp, numbered 48 in the Guildpact expansion, represents a distinct moment in the 2006 Magic: The Gathering timeline. As an uncommon black creature with a mana value of three, this card offers players a straightforward yet effective threat on the battlefield. Its design and mechanics reflect the intricate world-building that defined the Ravnica block, where each guild contributed unique strategic elements to the overall game. In terms of gameplay, the Daggerclaw Imp brings the flying keyword to the table, allowing it to bypass ground-based blockers and apply immediate pressure to opponents. With three power and one toughness, it serves as a resilient attacker that demands a response from the defense. The card’s black color identity aligns with themes of aggression and evasion, making it a staple in decks focused on quick, unblockable damage. Each card in this expansion tells a piece of the story of Ravnica, a city-plane defined by guild politics and magical innovation. The Daggerclaw Imp, with its impish nature, fits into the darker, more chaotic corners of this universe, adding flavor to both the narrative and the gameplay experience. For those building collections or seeking specific cards for their libraries, the Daggerclaw Imp remains a recognizable and functional piece of Magic: The Gathering history. Its presence in the Guildpact set highlights the balance between artistic representation and mechanical utility that collectors value. Whether for completing a set or enhancing a deck, this card stands as a testament to the enduring appeal of the game’s rich design philosophy.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Daggerclaw Imp
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Pete Venters
Card Stock
English
{2}{B}
Creature — Imp
3 / 1
B
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying This creature can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
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