This 2006 Magic: The Gathering Guildpact foil card #48, Daggerclaw Imp, features a black Uncommon creature with flying and blocking restrictions.
Daggerclaw Imp
2006 • Magic: The Gathering • Guildpact
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.36 | Guide Estimate | +12.5% | ||
- $0.36
- Source
- Guide Estimate
- Trend
- +12.5%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 25, 2026
Description
Released as an Uncommon foil, this Magic: The Gathering trading card game card offers collectors a tangible piece of the era's intricate world-building. The card is defined by its mechanical identity: a three-mana-cost Imp that provides immediate board presence through its flying ability and the unique restriction preventing opponents from blocking it. This combination makes it a notable subject for players and collectors who appreciate the strategic depth and thematic consistency of the Guildpact set. For enthusiasts of the Magic: The Gathering franchise, Daggerclaw Imp represents more than just gameplay utility. It serves as a catalog entry for those tracking the evolution of creature types and mechanics during the mid-2000s. The foil treatment adds a layer of visual appeal that distinguishes it from standard prints, appealing to those who value aesthetic finish alongside card history. Collectors often seek out Guildpact cards to complete their set collections, and this specific foil example fits neatly into that pursuit. Its enduring presence in the secondary market highlights the lasting interest in the Guildpact era's design philosophy. Whether you are building a themed collection around the color black, focusing on the Imp creature type, or aiming to complete the Guildpact set, this card offers a solid foundation. The combination of its foil status, specific card number, and unique gameplay rules makes it a valuable addition to any serious Magic: The Gathering trading card game collection. It captures the essence of the 2006 release, offering a durable and recognizable piece of TCG history that appeals to both nostalgic veterans and new collectors exploring the game's expansive lore.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Daggerclaw Imp
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Pete Venters
Card Stock
English
Foil
{2}{B}
Creature — Imp
3 / 1
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying This creature can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.






