The Daggerclaw Imp foil from Magic: The Gathering's 2006 Guildpact expansion is a distinctive black rare card featuring flying and unblockable abilities.
Daggerclaw Imp
2006 • Magic: The Gathering • Guildpact
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Description
The Daggerclaw Imp foil from Magic: The Gathering's 2006 Guildpact expansion offers a striking presentation of this black creature card. As card number 48 in the set, it features the iconic foil treatment that enhances its visual appeal for TCG collectors. Designed by artist Pete Venters, this uncommon card brings the aggressive nature of the Imp subtype to life on the card frame. In gameplay terms, Daggerclaw Imp provides immediate aerial presence with flying and ensures it cannot be blocked by opposing creatures. This combination makes it a versatile option for decks seeking to apply pressure through the air. The card's mana cost of three allows for consistent deployment in the early to mid-game phases. For Magic: The Gathering enthusiasts, completing the Guildpact set often includes tracking down specific parallel treatments like this foil version. The Guildpact expansion remains a significant chapter in the game's history, and Daggerclaw Imp stands out as a memorable piece of that era. Whether you are building a collection focused on creature types or specific set completions, this card represents a key component of the Guildpact catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Daggerclaw Imp
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Pete Venters
Card Stock
English
Foil
{2}{B}
Creature — Imp
3 / 1
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying This creature can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
