Collect the Witch-Maw Nephilim card, a rare four-color creature from Magic: The Gathering's 2006 Guildpact expansion, card number 138.
Witch-Maw Nephilim
2006 • Magic: The Gathering • Guildpact
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$0.51
Description
The Witch-Maw Nephilim stands as a formidable presence within the Magic: The Gathering trading card game, originating from the Guildpact expansion released in 2006. Identified by card number 138 in the set, this rare creature card represents one of the few instances where a single unit commands the full spectrum of colors: black, green, blue, and white. Its mana cost reflects this complexity, requiring a mix of resources that challenges players to master multi-color deck building strategies. As a Creature — Nephilim, it offers a distinct gameplay experience centered around growth and power accumulation rather than immediate aggression. The rules text allows players to place two +1/+1 counters on the Witch-Maw Nephilim whenever a spell is cast. This mechanic encourages a spell-slinging playstyle, rewarding players who utilize a wide variety of spells to build an increasingly dominant board presence. Once the creature reaches ten or greater power, it gains the trample ability during combat, transforming from a modest 1/1 starter into a game-ending threat. This dual nature of steady growth and late-game devastation makes it a favorite among collectors who appreciate strategic depth and thematic consistency. For enthusiasts of collectible trading cards, the Guildpact set holds a significant place in Magic history, marking the beginning of the Ravnica block. The Witch-Maw Nephilim, in particular, is sought after for its unique four-color identity and its role in defining the Nephilim subtype. Whether you are building a competitive deck or assembling a comprehensive collection of rare cards from the mid-2000s, this card offers both mechanical intrigue and historical value. Its presence in the market appeals to those who recognize the significance of the Guildpact era and the artistic contribution of Greg Staples. Collecting this card allows fans to engage with a pivotal moment in the game's evolution, where complex color interactions and massive creature types redefined the casual and competitive landscapes.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Witch-Maw Nephilim
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Greg Staples
Card Stock
English
{G}{W}{U}{B}
Creature — Nephilim
1 / 1
B, G, U, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.







