The catalog for the 2006 Guildpact foil release of Witch-Maw Nephilim, a four-color Nephilim creature from Magic: The Gathering.
Witch-Maw Nephilim
2006 • Magic: The Gathering • Guildpact
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$10.59
Description
Witch-Maw Nephilim, card number 138 in the Guildpact set, stands as a premier example of this design philosophy. As a four-color Nephilim, this creature requires a complex mana base of Green, White, Blue, and Black to cast, reflecting the intricate political and magical alliances explored in the Ravnica block. This foil release captures the grandeur of the Nephilim archetype. The card features a unique ability that rewards players for their spell-casting activity. Each time a spell is cast, you may place two +1/+1 counters on this creature. This scaling mechanic transforms Witch-Maw Nephilim from a modest 1/1 body into a formidable threat over the course of a game. Once its power reaches ten or greater, it gains trample when attacking, allowing damage to spill over to the opponent's life total. Collectors often seek out Guildpact cards for their historical significance within the Magic: The Gathering trading card game. The foil treatment adds a distinct visual appeal that distinguishes these cards from their non-foil counterparts. Greg Staples provided the illustration for this card, contributing to the visual identity of the Ravnica setting. For players interested in multi-color strategies, understanding the mechanics of Nephilim is essential to appreciating the depth of the Guildpact set. This card remains a notable piece for those studying the evolution of complex creature designs in the game's history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Witch-Maw Nephilim
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Greg Staples
Card Stock
English
Foil
{G}{W}{U}{B}
Creature — Nephilim
1 / 1
B, G, U, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.







