Sea Sprite, card #38 from the 1995 Magic: The Gathering Homelands expansion, featuring a 1/1 Faerie with Flying and protection from red.
Sea Sprite
1995 • Magic: The Gathering • Homelands
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Description
Sea Sprite, card number 38 from the 1995 Magic: The Gathering Homelands set, remains a notable entry for collectors of early TCG history. This Uncommon creature is a Faerie with a mana value of two, requiring one blue mana to cast. Its abilities grant it Flying and protection from red, making it a distinct tactical option within the game's mechanics. For investors and hobbyists tracking the evolution of Magic: The Gathering, Homelands cards offer a glimpse into the game's developmental history. Collectors often seek out specific numbers like HML #38 to complete base set runs or to appreciate the artwork and design language of the mid-90s. Whether you are building a themed collection or looking for specific gameplay pieces, Sea Sprite represents a key component of the Homelands identity. The card's straightforward creature type and protective abilities make it a familiar face for veteran players while serving as a valuable addition for those studying the franchise's growth.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Sea Sprite
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Susan Van Camp
Card Stock
English
{1}{U}
Creature — Faerie
1 / 1
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying, protection from red
"No one can catch what won't be caught." —Kakra, Sea Troll
