The 2012 Magic: The Gathering IDW Comics Inserts Arrest card (#5), a rare Aura enchantment designed by Christopher Moeller for the TCG.
Arrest
2012 • Magic: The Gathering • IDW Comics Inserts
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Description
The 2012 Magic: The Gathering IDW Comics Inserts Arrest card (#5) stands as a distinctive entry for collectors of the trading card game. Released under the PIDW set code, this piece is categorized as an Enchantment — Aura with a mana cost of {2}{W} and a mana value of 3. The card features artwork by Christopher Moeller, adding visual appeal to its mechanical function within the game. Mechanically, the card allows players to enchant a creature, restricting its ability to attack or block while also preventing the activation of its abilities. This control effect makes it a strategic tool for those building their Magic: The Gathering collections. The card's single color identity of White aligns it with specific deck-building strategies, offering versatility for enthusiasts. For hobbyists seeking to complete the IDW Comics Inserts series, this rare card provides a valuable component. The intersection of the popular Magic: The Gathering brand with the IDW Comics universe creates a unique niche for trading card enthusiasts. Collectors often appreciate the crossover appeal, making this card a notable item for those interested in both gaming and comic book history. The card's design and rules text reflect the creative collaboration between the two franchises, providing a tangible link to that era of collectibles.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Arrest
Game
Magic: The Gathering
TCG Attributes
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Rare
Christopher Moeller
Card Stock
English
{2}{W}
Enchantment — Aura
W
Card Text
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Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Fayden didn't know if the giant had created the spehere's magic—only that he had to escape it to find Sifa.
