The 2012 Magic: The Gathering IDW Comics Inserts card #4, Feast of Blood, is a sorcery that requires multiple vampires to cast and offers life gain upon destroying a creature.
Feast of Blood
2012 • Magic: The Gathering • IDW Comics Inserts
No Listings Available
No listings available right now.
Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $2.81 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price evidence Estimate: $2.81, based on Guide Estimate. Source Observation Date Unavailable Captured Sep 12, 2026Automatic repricing remains unavailable because there are too few comparable observations.Price HistoryOver the last 30 days, stored prices ranged from $2.81 to $2.81 across 2 capture days. Change between Sep 4, 2026 and Sep 12, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$2.81- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price evidenceEstimate: $2.81, based on Guide Estimate.
Source Observation Date Unavailable Captured Sep 12, 2026Automatic repricing remains unavailable because there are too few comparable observations.Price HistoryOver the last 30 days, stored prices ranged from $2.81 to $2.81 across 2 capture days. Change between Sep 4, 2026 and Sep 12, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Feast of Blood, card number 4 in the 2012 Magic: The Gathering IDW Comics Inserts, represents a distinct intersection of the trading card game and comic book lore. This rare sorcery is designed for decks built around a vampire theme, reflecting the dark aesthetic and narrative depth associated with the IDW Comics crossover series. The card demands strategic planning, as it can only be cast if the player controls two or more vampire creatures, encouraging early-game investment in that specific tribe. Once the condition is met, the card’s effect provides a powerful tactical advantage. By destroying a target creature, players can eliminate key threats or blockers while simultaneously gaining 4 life. This balance of removal and resource recovery makes it a compelling choice for those building vampire-focused strategies. The flavor text, hinting at ancient and darker spells, adds to the immersive experience for fans of the Magic: The Gathering universe and its expanded storytelling. Collectors often seek out IDW Comics Inserts due to their unique design and limited integration into the broader game. This card is valued for its thematic consistency and the creative approach to card mechanics during that era. For enthusiasts looking to complete the IDW Comics Inserts set or expand their collection of vampire-themed cards, Feast of Blood is a notable addition. The card’s design and rules text reflect the innovative spirit of the 2012 release, making it a piece of interest for both players and collectors alike. Its rarity and specific tribal requirement ensure it stands out in any collection focused on the vampire subtype.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Feast of Blood
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Christopher Moeller
Card Stock
English
{1}{B}
Sorcery
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
Imbued in the Ancient Fang were spells far darker than any Dack Fayden would cast.








