The Stolen Vitality foil card (161) from Magic: The Gathering's 2021 Innistrad: Midnight Hunt set, offering a bold finish for TCG collectors.
2021 • Magic: The Gathering • Innistrad: Midnight Hunt
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Stolen Vitality is a red Instant card from the Innistrad: Midnight Hunt expansion, released in 2021. Identified by card number 161 in the Magic: The Gathering catalog, this foil version stands out with its shimmering finish, making it a preferred choice for collectors who appreciate the visual appeal of rare treatments on common cards. The card’s mechanics allow players to enhance a target creature, granting it temporary power and toughness boosts along with either trample or first strike depending on the turn phase, adding strategic depth to gameplay. Designed by artist Mike Bierek, the card embodies the gothic horror aesthetic characteristic of the Innistrad: Midnight Hunt set, which explores themes of folklore and survival. For Magic: The Gathering enthusiasts, collecting specific foil commons like Stolen Vitality can be a rewarding aspect of completing set collections or building themed decks. The combination of its unique artwork and functional design makes it a notable entry in the 2021 release, appealing to both casual players and dedicated collectors looking to expand their Magic: The Gathering library with distinctive pieces. As part of the Innistrad: Midnight Hunt series, this card contributes to the broader narrative and collectibility of the expansion, offering a tangible connection to the game's rich lore and competitive landscape.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Stolen Vitality
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Mike Bierek
Card Stock
English
Foil
{1}{R}
Instant
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
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