A 1993 Magic: The Gathering card from the Intl. Collectors' Edition featuring the Sengir Vampire. This catalog entry details the card's identity, mana cost, and unique abilities.
1993 • Magic: The Gathering • Intl. Collectors' Edition
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.49 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
The Sengir Vampire, identified as card number 128 in the 1993 Intl. Collectors' Edition of Magic: The Gathering, stands as a significant piece of early trading card game history. Created by artist Anson Maddocks, this Uncommon creature card introduces players to the strategic depth of the Vampire subtype within the game's early design philosophy. As a product of the Intl. Collectors' Edition, it carries the distinct Set Code CEI, marking it as part of a specific print run that collectors often seek for its historical context and inclusion in the foundational era of the hobby. From a gameplay perspective, the Sengir Vampire is a five-mana creature with a mana value of five, requiring a combination of three generic mana and two black mana to cast. Its primary identity is defined by two powerful abilities that reward aggressive play. First, it possesses the ability to fly, allowing it to bypass most blockers and strike directly at opponents. Second, it features a unique growth mechanic: whenever a creature dealt damage by this card dies during the turn, the Vampire receives a +1/+1 counter. This design encourages players to use it as a board-clearing tool, transforming it from a standard 4/4 threat into a progressively larger force as the game unfolds. Collectors and historians of the Magic: The Gathering trading card game card category often look to the Intl. Collectors' Edition for its role in the franchise's global expansion. While the card itself is an Uncommon rarity, its presence in this set provides a tangible link to the game's roots. For those interested in the evolution of creature design and mana efficiency, this card offers a clear example of early black magic strategies. Whether you are building a historical collection of Magic: The Gathering cards or studying the mechanics that defined the game's early years, the Sengir Vampire in its Intl. Collectors' Edition form remains a fascinating subject of study. Understanding the specific attributes of this card helps collectors appreciate the diversity of the early sets. The Intl. Collectors' Edition included unique cards not found in standard expansions, making items like this Vampire a point of interest for those completing set-based collections. The card's enduring relevance lies in its mechanical elegance and its place in the lineage of the Vampire archetype, which has continued to evolve throughout the game's decades-long history.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Sengir Vampire
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anson Maddocks
Card Stock
English
{3}{B}{B}
Creature — Vampire
4 / 4
B
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.
