The 1993 Magic: The Gathering Intl. Collectors' Edition card 136, Will-o'-the-Wisp, a rare Black Spirit creature essential for vintage TCG collections.
Will-o'-the-Wisp
1993 • Magic: The Gathering • Intl. Collectors' Edition
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Price History
$13.05
Description
Will-o'-the-Wisp, card number 136 in the 1993 Intl. Collectors' Edition, stands as a notable artifact in the history of Magic: The Gathering. As one of the earliest printed cards, this release offers collectors a direct connection to the game's foundational era. The card identifies the subject as a Creature — Spirit with a mana cost of {B} and a power/toughness of 0/1, establishing its role within the Black mana color identity. The card's mechanical identity revolves around resilience and evasion. It possesses the ability to fly, preventing standard blocking unless the opposing creature also has flying or reach. Additionally, it offers a strategic tap ability that allows the controller to regenerate the spirit, protecting it from destruction during critical moments. This combination of evasion and survivability makes it a distinct piece for those analyzing the early design philosophy of The catalog. Art by Jesper Myrfors, the card features flavor text from Samuel Coleridge's "The Rime of the Ancient Mariner," grounding the fantasy element in literary tradition. For enthusiasts of vintage trading card games, acquiring this card number is often a goal for those completing set builders or focusing on rare creature types. The Intl. Collectors' Edition serves as a premium artifact for serious TCG historians, offering a tangible link to the 1993 launch that defined the genre. Whether for investment in vintage TCG pieces or personal archival purposes, this card remains a significant entry for any dedicated collection.
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Card Details
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Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Will-o'-the-Wisp
Game
Magic: The Gathering
TCG Attributes
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Rare
Jesper Myrfors
Card Stock
English
{B}
Creature — Spirit
0 / 1
B
Card Text
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Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"About, about in reel and rout The death-fires danced at night; The water, like a witch's oils, Burnt green, and blue and white." —Samuel Coleridge, "The Rime of the Ancient Mariner"




















