Disrupt is an Uncommon Instant card from the 2000 Magic: The Gathering Invasion expansion, offering strategic countering abilities for players.
2000 • Magic: The Gathering • Invasion
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$1.04 | Guide Estimate | +1% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Disrupt is a foundational blue Instant card from the 2000 Magic: The Gathering Invasion expansion, identified by card number 51. As an Uncommon rarity, this card is a staple for players seeking interactive control options within the game. The card requires a single blue mana to cast, making it an accessible and efficient tool in blue-based strategies. The primary effect of Disrupt allows the controller to counter target instant or sorcery spells. To resolve this effect, the opponent must pay one additional mana; if they cannot or choose not to pay, the spell is countered. This interaction provides a layer of strategic depth, forcing opponents to manage their resources carefully. Following the resolution of this interaction, the controller draws a card, enabling hand maintenance and sustaining momentum during gameplay. This draw effect is particularly valuable in the Magic: The Gathering Trading Card Game, where card advantage often dictates the flow of the match. In the context of the Invasion set, Disrupt reflects the blue mana philosophy of disruption and control. The flavor text references Teferi and Urza, adding narrative context to the card's existence within the game's lore, though the mechanical impact remains focused on gameplay utility. Collectors and players alike value Disrupt for its simplicity and effectiveness in blue decks. Its status as an Uncommon card means it is readily available for set completion but remains a respected piece of the Invasion roster. Whether building a competitive deck or assembling a collection of Magic: The Gathering cards, Disrupt represents a classic example of early 2000s game design. The card's enduring presence in the format highlights its consistent utility across various playstyles. For enthusiasts of the Magic: The Gathering Trading Card Game, owning a copy of Disrupt connects them to a pivotal era of expansion. Disrupt stands as a testament to the strategic intricacies that have made Magic a lasting favorite among hobbyists.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Disrupt
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Paolo Parente
Card Stock
English
{U}
Instant
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.
Teferi wanted no part of Urza's battle plans, but both agreed the Phyrexian portal must be closed.
FAQ
Disrupt is an Instant card that counters target instant or sorcery spells unless the opponent pays {1}. After resolving, the controller draws a card, providing both defensive interaction and card advantage.
Disrupt has a mana cost of {U}, requiring one blue mana. It is printed as an Uncommon rarity in the 2000 Invasion expansion, making it a common inclusion in blue-based decks.
Disrupt is card number 51 from the Invasion expansion, released in 2000. It is part of the Magic: The Gathering Trading Card Game and features blue mana mechanics typical of that era.
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