Orim's Touch is a Common white Instant from the 2000 Magic: The Gathering Invasion set, featuring kicker mechanics for enhanced damage prevention.
Orim's Touch
2000 • Magic: The Gathering • Invasion
No Listings Available
No listings available right now.
Price History
Description
Orim's Touch, identified as card number 23 in the Invasion expansion, remains a notable piece of Magic: The Gathering history for players and collectors alike. Released in 2000, this white Instant card allows players to prevent damage with a base value of 2, which increases to 4 if the kicker cost of {1} is paid during casting. The card’s design reflects the aesthetic of the Invasion era, utilizing a standard frame layout typical of that period. Collector interest in this card often stems from its utility in limited formats and its place within the broader Invasion set narrative. For those building comprehensive Magic: The Gathering collections, securing original printings like this one provides insight into the game's evolving mechanics. Roger Raupp’s artwork accompanies the card, contributing to the visual identity of the Invasion block. Whether for nostalgic reasons or strategic deck building, Orim's Touch represents a key component of early 2000s TCG culture.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Orim's Touch
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Roger Raupp
Card Stock
English
{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
