The Orim's Touch foil card from Magic: The Gathering's 2000 Invasion set, catalog number 23, offers a distinctive shimmering finish for serious TCG collectors.
Orim's Touch
2000 • Magic: The Gathering • Invasion
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Description
Released in 2000 as part of the Invasion expansion, Orim's Touch (card number 23) remains a recognizable piece of Magic: The Gathering history. This common white instant is designed for players seeking efficient protection during the early game, allowing them to prevent damage with a simple mana cost. The card introduces the Kicker mechanic, a innovative design element that added strategic depth to the Invasion block by allowing casters to pay extra mana for enhanced effects. Collectors value this card for its foil treatment, which adds visual appeal to the standard white-bordered frame characteristic of that era. Roger Raupp’s artwork brings the character to life, capturing the whimsical yet powerful nature of the instant spell. For those building complete Invasion sets, the foil variant of Orim's Touch provides a distinct aesthetic touchpoint that stands out alongside the set's darker themes. The card’s straightforward gameplay and historical significance in the evolution of Magic’s mechanics make it a staple for hobbyists interested in the game's design evolution during the late 90s and early 2000s. Completing a set of Invasion cards often requires hunting down these foil commons, making this product a key component for dedicated set builders.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Orim's Touch
Game
Magic: The Gathering
TCG Attributes
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Common
Roger Raupp
Card Stock
English
Foil
{W}
Instant
W
Card Text
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Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
