The 2000 Magic: The Gathering Invasion foil card #23, Orim's Touch, a versatile white instant offering flexible damage prevention.
Orim's Touch
2000 • Magic: The Gathering • Invasion
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.48 | Guide Estimate | +2.1% | ||
- $0.48
- Source
- Guide Estimate
- Trend
- +2.1%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 25, 2026
Description
Orim's Touch is a white instant from the 2000 Magic: The Gathering Invasion set, identified as card number 23. Designed with a foil finish and illustrated by Roger Raupp, this card represents a staple of early white mana strategies. The card features a mana cost of one white mana, making it an efficient resource to deploy during gameplay. Its primary function revolves around defensive mechanics, allowing players to protect their permanents or players from incoming damage. The card's design incorporates a kicker mechanic, which adds significant versatility to its utility. By paying an additional white mana, players can enhance the spell's protective effect. Without the kicker cost, the spell prevents the next two damage that would be dealt to any target for the turn. When kicked, this protection increases to four damage, offering a more substantial shield against aggressive opponents. This flexibility makes Orim's Touch a valuable addition to decks focused on survival and controlling the board state. Collectors of Magic: The Gathering trading cards often seek out specific cards from the Invasion set due to its historical significance in the game's lore and mechanics. The foil treatment of this card adds an aesthetic appeal that distinguishes it from non-foil versions. For those interested in completing sets or building themed collections, this card provides a tangible connection to the era of Magic's evolution. The card's rules text, paraphrased for clarity, emphasizes its role as a protective tool rather than an offensive one, aligning with the white color identity's theme of preservation and order. Whether you are a seasoned player looking to understand the nuances of older sets or a collector appreciating the artistic and mechanical design of cards like Orim's Touch, this release holds a distinct place in the Invasion series. The combination of its low mana cost, kicker utility, and foil finish makes it a notable item for any Magic: The Gathering catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Orim's Touch
Game
Magic: The Gathering
TCG Attributes
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Common
Roger Raupp
Card Stock
English
Foil
{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.






