The 2000 Magic: The Gathering Invasion set card Savage Offensive (#162). A versatile red sorcery featuring the kicker mechanic to enhance creature power.
Savage Offensive
2000 • Magic: The Gathering • Invasion
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Description
Savage Offensive is a red sorcery card from the 2000 Magic: The Gathering Invasion expansion, identified by card number 162 in the set. This card is a staple for players seeking flexible removal and board control options during the early 2000s era of the game. The card features artwork by Greg Hildebrandt and Tim Hildebrandt, adding visual depth to the Invasion block's thematic presentation. The primary appeal of this card lies in its versatile mechanic. It grants first strike to your creatures until the end of the turn. However, the kicker option allows you to pay an additional green mana to also give those creatures +1/+1 until the end of the turn. This dual-mode effect makes it a valuable tool for both aggressive and defensive strategies, allowing players to adapt to the changing state of the game. Collectors appreciate the card for its clean design and functional gameplay that defined the Invasion block's aggressive red archetypes., we cater to collectors who value the historical significance of Magic: The Gathering cards. Whether you are building a complete Invasion set or seeking specific cards for your library, understanding the mechanics and history of each card is essential. Savage Offensive represents a key moment in the game's evolution, showcasing how simple mechanics can provide deep strategic choices. Its status as a common card in the Invasion set makes it an accessible yet significant piece for any Magic: The Gathering enthusiast looking to complete their collection or expand their understanding of the game's design history.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Savage Offensive
Game
Magic: The Gathering
TCG Attributes
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Common
Greg Hildebrandt & Tim Hildebrandt
Card Stock
English
{1}{R}
Sorcery
R
Card Text
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Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.







