The 2017 Magic: The Gathering Ixalan expansion's Savage Stomp foil card. This Uncommon sorcery (#205) delivers potent creature combat mechanics favored by Dinosaur tribal enthusiasts.
Savage Stomp
2017 • Magic: The Gathering • Ixalan
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Price History
$0.92
Description
This release features a distinctive foil finish that distinguishes it from the standard print run, appealing to collectors who prioritize aesthetic treatment alongside gameplay utility. Designed by Wayne Reynolds, the card represents a key piece of the set's diverse magical landscape, offering a unique mechanical identity that resonates with players who enjoy interactive combat scenarios. As a green mana spell, Savage Stomp provides strategic depth by allowing players to reduce its casting cost when targeting Dinosaur creatures they control. This synergy makes it a staple for tribal-focused decks, where the presence of multiple Dinos transforms the spell into a highly efficient tool for board control. The card’s primary effect involves placing a +1/+1 counter on a controlled creature and forcing it to fight an opponent’s creature, dealing damage equal to its power in return. This mechanic creates dynamic gameplay moments, allowing for precise removal or favorable trades during critical phases of the match. For collectors of Magic: The Gathering trading cards, owning the foil version of Savage Stomp adds a layer of visual appeal to any set completion or thematic collection. Whether you are building a competitive Dinosaur deck or simply appreciating the strategic nuances of modern Magic design, this card offers both functional value and collector interest. The combination of the Ixalan era’s creative direction and the card’s versatile combat interaction makes it a noteworthy entry for enthusiasts of the game’s strategic depth.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Savage Stomp
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Wayne Reynolds
Card Stock
English
Foil
{2}{G}
Sorcery
G
Card Text
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This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)









