The 2020 Magic: The Gathering Jumpstart release featuring Savage Stomp (JMP 427), a green sorcery that enhances creature combat effectiveness.
Savage Stomp
2020 • Magic: The Gathering • Jumpstart
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$0.24
Description
Savage Stomp is a distinct green sorcery from the 2020 Magic: The Gathering Jumpstart set, identified by the card number 427. This card offers a unique mechanical interaction that rewards players for committing to a specific creature type. By targeting a Dinosaur you control, the spell's casting cost is reduced by two generic mana, making it an efficient tool for aggressive strategies centered around that family. The effect places a +1/+1 counter on the targeted Dinosaur, significantly increasing its power and toughness, before initiating a fight with an opponent's creature. In this combat scenario, both creatures deal damage to each other equal to their respective powers, creating a high-stakes exchange that can clear threats or secure board dominance. Collectors appreciate Jumpstart for its streamlined design and focus on immediate gameplay impact, and Savage Stomp exemplifies this philosophy. The card’s ability to modify the battlefield state through both enhancement and destruction makes it a notable piece for enthusiasts of the format. As part of the JMP set, it contributes to the diverse array of spells available in these pre-constructed decks. The card is printed by Wizards of the Coast and features artwork by Wayne Reynolds, adding to its visual appeal within the collectible card community. Whether you are building a new deck or expanding your collection of rare spells, this card represents a solid addition for those interested in creature-centric archetypes. Its straightforward yet powerful effect ensures it remains a relevant and interesting card for players and collectors alike.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Savage Stomp
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Wayne Reynolds
Card Stock
English
{2}{G}
Sorcery
G
Card Text
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This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)













