The 2002 Magic: The Gathering Judgment card Breaking Point (81). This rare red sorcery challenges players with a high-risk, high-reward mechanic, making it a notable addition to any MTG collection.
Breaking Point
2002 • Magic: The Gathering • Judgment
No Listings Available
No listings available right now.
Price History
$0.52
Description
Released in 2002 as part of the Judgment expansion, Breaking Point holds card number 81 and is classified as a Rare card within the Magic: The Gathering trading card game. Designed by Matthew D. Wilson, this single-red mana sorcery has become a recognizable piece of early 2000s TCG history for collectors and players alike. The card’s design and mechanics reflect the aggressive, fast-paced gameplay that defined the era, offering a distinct strategic choice for those building decks during that time. The core identity of Breaking Point lies in its unique and punishing game rule. It presents players with a binary decision: allow any player to deal 6 damage to themselves, or face the destruction of all creatures on the battlefield. This mechanic creates intense moments of tension, as the threat of a board wipe without regeneration capabilities forces opponents to weigh immediate survival against long-term strategy. For collectors, this card represents a specific intersection of design philosophy and gameplay impact that is highly valued in the Magic community. Collectors of Magic: The Gathering often seek out cards from the Judgment set due to its significant role in the game's evolving lore and mechanics. Breaking Point stands out not just for its rarity, but for the dramatic narrative it introduces to a match. Whether you are building a vintage deck, studying the history of red sorceries, or simply appreciating the artistic and mechanical contributions of Matthew D. Wilson, this card offers a tangible connection to the game's rich past. Its status as a rare card from a pivotal expansion makes it a compelling item for enthusiasts looking to deepen their understanding of Magic's strategic depth. Owning a copy of Breaking Point allows you to hold a piece of the 2002 gaming landscape. It serves as a reminder of the bold design choices that shaped early Magic: The Gathering, making it a worthwhile addition for anyone interested in the evolution of trading card games. The card’s enduring presence in discussions about powerful sorceries highlights its lasting impact on the hobby.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Breaking Point
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Matthew D. Wilson
Card Stock
English
{1}{R}{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
"Enough!"









