Epic Struggle, card number 112 from the 2002 Magic: The Gathering Judgment set. A rare enchantment sought after by collectors for its powerful win condition.
Epic Struggle
2002 • Magic: The Gathering • Judgment
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Description
Released in 2002 as part of the Judgment expansion, Epic Struggle (card #112) stands as a notable enchantment within the Magic: The Gathering trading card game. This rare card is defined by its unique victory condition, which triggers during the controller's upkeep if they command twenty or more creatures. Designed by Greg Hildebrandt and Tim Hildebrandt, the card features flavor text attributed to Seton, a centaur druid, adding narrative depth to its mechanical power. Collectors often seek this card for its distinctive rules text and its place in the early 2000s era of Magic history. The card's green mana cost and four mana value make it a strategic asset in formats that support large creature swarms. For enthusiasts of the Judgment set, this card represents a key piece of the expansion's design philosophy. Whether you are building a thematic deck or curating a collection of rare enchantments, Epic Struggle offers both mechanical intrigue and historical significance. Its enduring appeal lies in its straightforward yet potent effect, making it a favorite among players who appreciate direct win conditions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Epic Struggle
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Greg Hildebrandt & Tim Hildebrandt
Card Stock
English
{2}{G}{G}
Enchantment
G
Card Text
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At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice." —Seton, centaur druid
