The 2002 Judgment rare enchantment Epic Struggle offers a unique, high-stakes victory condition for green-focused Magic: The Gathering decks.
Epic Struggle
2002 • Magic: The Gathering • Judgment
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Price History
$8.57
Description
Released in 2002 as part of the Judgment expansion, the Epic Struggle card is a distinctive green enchantment that redefined late-game strategies in Magic: The Gathering. Designed by Greg Hildebrandt and Tim Hildebrandt, the card captures the intense thematic elements of the Judgment era while providing a unique path to victory. Unlike traditional burn spells or combat damage strategies, Epic Struggle introduces a resource accumulation mechanic that rewards players for building a wide board presence. The enchantment requires a mana cost of {2}{G}{G}, making it a significant investment that demands careful deck construction. However, the payoff is substantial: if a player controls twenty or more creatures at the beginning of their upkeep, they win the game immediately. This win condition creates a dramatic shift in gameplay, forcing opponents to address the creature swarm rather than focusing solely on life totals. Collectors value this card for its historical significance within the Judgment block and its clever design that challenges conventional win conditions. The card’s ability to turn a creature-heavy strategy into an instant victory makes it a memorable piece of Magic: The Gathering history. For investors and hobbyists, owning a copy of this Judgment rare represents a connection to a pivotal moment in the game’s evolution, where designers experimented with complex, multi-step victory paths. The card remains a favorite among those who appreciate innovative mechanics and the strategic depth that defines the trading card game. Whether added to a personal collection or used in competitive play, this card offers a unique experience that continues to engage players years after its release.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Epic Struggle
Game
Magic: The Gathering
TCG Attributes
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Rare
Greg Hildebrandt & Tim Hildebrandt
Card Stock
English
{2}{G}{G}
Enchantment
G
Card Text
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At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice." —Seton, centaur druid







