Epic Struggle (#112) is a rare foil enchantment from Magic: The Gathering's 2002 Judgment expansion, offering a unique win condition for collectors and players.
Epic Struggle
2002 • Magic: The Gathering • Judgment
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Description
Released in 2002 as card number 112 in the Judgment expansion, Epic Struggle is a rare foil enchantment that captures the strategic depth of Magic: The Gathering. Designed by Greg Hildebrandt and Tim Hildebrandt, this card features a mana cost of {2}{G}{G} and grants the controller a powerful victory condition: if you control twenty or more creatures at the beginning of your upkeep, you win the game immediately. This mechanic makes it a standout piece for collectors interested in the game's history of powerful, game-ending effects. For Magic: The Gathering enthusiasts, completing the Judgment set is a significant milestone, and the foil variant of Epic Struggle adds a distinct visual appeal to any collection. The card’s design reflects the era’s artistic style, with the Hildebrandt brothers’ work providing a timeless aesthetic that appeals to both casual fans and serious investors in TCG memorabilia. Whether you are building a complete set or seeking a specific foil chase card, this product represents a tangible piece of trading card game history. Its enduring popularity among collectors stems from its unique gameplay mechanics and its status as a sought-after parallel within the Judgment block. Adding this card to your collection offers a connection to a pivotal moment in Magic's evolution, making it a valuable addition for any dedicated collector of vintage trading cards.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Epic Struggle
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Greg Hildebrandt & Tim Hildebrandt
Card Stock
English
Foil
{2}{G}{G}
Enchantment
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice." —Seton, centaur druid
