A rare 2002 Magic: The Gathering card from the Judgment expansion, featuring the powerful Djinn Erhnam Djinn.
Erhnam Djinn
2002 • Magic: The Gathering • Judgment
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Price History
$0.38
Description
The Erhnam Djinn card, numbered 113, is a rare creature from the 2002 Judgment set of Magic: The Gathering. This green Djinn brings distinct strategic value to the game, allowing the controller to grant forestwalk to a target opponent's non-Wall creature during their upkeep. This effect prevents the creature from being blocked as long as the defending player controls a Forest, offering a clever tactical tool for deck builders. Designed by artist Greg Staples, this card captures the fantasy aesthetic of the Judgment expansion. Collectors often seek out this card for its unique ability text and its place within one of Magic's early 2000s sets. For enthusiasts of the Trading Card Game, owning a copy of Erhnam Djinn adds depth to a collection focused on rare artifacts from this era. The card's mana cost of {3}{G} and power/toughness of 4/5 make it a substantial presence on the battlefield. Whether you are building a thematic deck or expanding your library of Judgment cards, this piece offers both nostalgic appeal and mechanical intrigue. This card remains a notable piece for those interested in the history of Magic: The Gathering's card design. Its forestwalk ability remains a memorable mechanic for players who appreciate strategic depth. Exploring the Judgment set reveals how Wizards of the Coast experimented with creature types and abilities during this period, making cards like Erhnam Djinn essential references for collectors and historians alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Erhnam Djinn
Game
Magic: The Gathering
TCG Attributes
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Rare
Greg Staples
Card Stock
English
{3}{G}
Creature — Djinn
4 / 5
G
Card Text
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At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
He provides a safe path to nowhere.















