The details of Erhnam Djinn from the 2024 Mystery Booster 2 set, a unique Magic: The Gathering card designed for collectors and players.
Erhnam Djinn
2024 • Magic: The Gathering • Mystery Booster 2
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Description
Erhnam Djinn is a distinctive creature card from the 2024 Mystery Booster 2 set in the Magic: The Gathering trading card game. Identified by card number 133, this Uncommon rarity card showcases artwork by Dave Dorman and features a single green mana identity. As a Djinn creature with a mana value of four, it brings specific strategic value to the tabletop experience. Collectors often seek out Mystery Booster 2 products for their unpredictable nature and the chance to discover rare interactions. Erhnam Djinn stands out due to its unique upkeep ability, which allows a target non-Wall creature an opponent controls to gain forestwalk. This mechanic adds depth to gameplay, making the card appealing to both competitive players and those who appreciate intricate card designs. The product's identity is rooted in the Mystery Booster series' tradition of testing new ideas. For enthusiasts of Magic: The Gathering, adding Erhnam Djinn to a collection offers a piece of this innovative release. The card's design and abilities reflect the creative spirit of the 2024 set. Whether you are building a themed collection or simply admire the art and mechanics, this card represents a significant entry in the Mystery Booster 2 catalog. Its combination of artistic presentation and functional gameplay makes it a notable item for any serious collector's portfolio.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Erhnam Djinn
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dave Dorman
Card Stock
English
{3}{G}
Creature — Djinn
4 / 5
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
