Tunneler Wurm is an Uncommon green creature card from the 2002 Magic: The Gathering Judgment expansion, identified by card number 135 and featuring artwork by Jeff Easley.
Tunneler Wurm
2002 • Magic: The Gathering • Judgment
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Price History
$0.30
Description
Tunneler Wurm, card number 135 in the Judgment expansion, is a high mana-cost green creature that has captured the attention of Magic: The Gathering collectors since its 2002 release. As an Uncommon rarity card, it offers a distinct entry point into the Judgment set for builders who appreciate the strategic depth of early 2000s design philosophies. The card commands a mana value of eight, requiring six generic mana and two green mana to cast, positioning it as a significant late-game threat or defensive anchor in constructed formats. The creature is defined by its substantial 6/6 power and toughness, making it a durable presence on the battlefield. Its primary mechanical identity revolves around regeneration, a key ability in the game's history. By discarding a card from their hand, a player can pay regeneration costs to keep Tunneler Wurm in play despite lethal damage. This trade-off between card advantage and board presence reflects the resource management challenges that define the Judgment era of Magic: The Gathering. Collectors often seek this card not just for its gameplay utility, but for its place in the broader narrative of the Judgment block. Jeff Easley, a legendary illustrator in the fantasy genre, brought his signature painterly style to this piece. His work on Tunneler Wurm is highly regarded among Magic: The Gathering trading card game enthusiasts who value the artistic contributions of the early 2000s. For those building collections focused on specific creatures or sets, this card serves as a tangible link to a pivotal moment in the game's evolution. Whether you are a veteran player looking to complete your Judgment collection or a new fan exploring the roots of Magic: The Gathering, Tunneler Wurm represents a solid and historically significant piece of the franchise's legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tunneler Wurm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jeff Easley
Card Stock
English
{6}{G}{G}
Creature — Wurm
6 / 6
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Discard a card: Regenerate this creature.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.






