The 2002 Judgment expansion foil Tunneler Wurm (card #135) is a high mana cost green creature with a unique regeneration mechanic.
Tunneler Wurm
2002 • Magic: The Gathering • Judgment
No Listings Available
No listings available right now.
Price History
$1.92
Description
Collectors of vintage Magic: The Gathering often seek out cards from the Judgment set, released in 2002, for their distinct design elements and gameplay utility. Among these, the Tunneler Wurm stands out as a formidable green creature card, identified by its set number 135. This print features a foil finish, adding a layer of visual appeal that distinguishes it from the standard non-foil versions found in booster packs. As a high mana cost creature with a mana value of eight, Tunneler Wurm requires significant resource investment to cast. Once on the battlefield, it serves as a persistent threat with a power and toughness of 6/6. The card's primary strategic value lies in its ability to discard a card to regenerate itself, a mechanic that allows players to keep this powerful body on the board despite removal spells or combat damage. This interaction makes it a notable piece for players building decks focused on survival and board presence. The artwork for Tunneler Wurm was created by Jeff Easley, whose style is recognizable within the early 2000s Magic: The Gathering era. Whether used in casual play or collected for its historical significance within the Magic: The Gathering trading card game, this foil uncommon remains a recognizable item for enthusiasts of the format. Evaluating cards from this era involves looking at both the creature's role in the game and the specific treatment of the print. The foil variant of Tunneler Wurm is particularly sought after for its shimmering quality and durability compared to non-foil counterparts. As the Magic: The Gathering community continues to explore the lore and mechanics of the Judgment set, cards like this one remain essential references for understanding the game's evolution during the early 2000s.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tunneler Wurm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jeff Easley
Card Stock
English
Foil
{6}{G}{G}
Creature — Wurm
6 / 6
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Discard a card: Regenerate this creature.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.






