Salivating Gremlins is a 2016 Kaladesh Magic: The Gathering creature card (#129) featuring artifact synergy mechanics.
Salivating Gremlins
2016 • Magic: The Gathering • Kaladesh
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$0.05
Description
Designed by Christopher Burdett, this common card serves as a versatile tool for players building artifact-heavy decks. The card's primary appeal lies in its efficient mana cost of three mana, requiring two generic and one red mana to cast. This makes it accessible during the early to mid-game phases of a match. For collectors of Magic: The Gathering, this card represents a specific moment in the Kaladesh block's history. It is not just a random creature but a key component for synergistic strategies. The card's rules text allows it to gain significant power and the trample ability whenever an artifact you control enters the battlefield. This mechanic encourages players to build around artifact placement, making Salivating Gremlins a strategic asset rather than a standalone fighter. Its 2/3 power and toughness provide a solid defensive base, while the conditional boost turns it into a formidable attacker. When adding this card to your collection, you are acquiring a piece of the Kaladesh set's design language. Whether you are completing a set or looking for specific gameplay mechanics, this card offers a clear example of the era's design philosophy. The interaction between artifacts and this Gremlin creates a dynamic gameplay loop that remains popular among fans of the format. Collectors often seek out cards like this to understand the mechanical depth of the 2016 release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Salivating Gremlins
Game
Magic: The Gathering
TCG Attributes
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Common
Christopher Burdett
Card Stock
English
{2}{R}
Creature — Gremlin
2 / 3
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
If an elf can dream it, a dwarf can build it, and a gremlin can eat it.









