Ghostly Prison is an Uncommon white Enchantment card from the 2021 Kaldheim Commander subset, offering a unique defensive mechanic for Magic: The Gathering enthusiasts.
Ghostly Prison
2021 • Magic: The Gathering • Kaldheim • Commander
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Description
Designed by Daarken, this Uncommon card features a mana cost of {2}{W} and provides a strategic defensive option by requiring opposing creatures to pay {2} to attack their controller's player. As part of the Magic: The Gathering trading card game, this release captures the Norse-inspired aesthetic of the Kaldheim block while focusing on distinct gameplay interactions. Collectors often seek out this card number to complete the Commander subset, appreciating its clean design and utility in mono-white or multi-color decks. The flavor text, referencing the spirits and their solid blades, adds narrative depth that resonates with fans of the set's mythology. Whether you are building a new collection or expanding your existing Magic: The Gathering library, this card represents a key piece of the Kaldheim era. Its presence in the Commander subset highlights Wizards of the Coast's commitment to providing viable and flavorful options for casual and competitive formats alike. For enthusiasts of trading card game collectibles, owning a copy of Ghostly Prison offers both gameplay utility and a tangible connection to one of Magic's most beloved modern expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ghostly Prison
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Daarken
Card Stock
English
{2}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Though the spirits' bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.
