The Karfell Kennel-Master, a common zombie creature from the 2021 Magic: The Gathering Kaldheim expansion. This card features a unique entry ability that bolsters allies.
Karfell Kennel-Master
2021 • Magic: The Gathering • Kaldheim
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Description
The Karfell Kennel-Master stands as a notable creature card within the 2021 Magic: The Gathering Kaldheim expansion. Identified as card number 101, this common rarity card brings a distinct mechanical presence to the game through its entry trigger. When played, it allows the controller to enhance up to two target creatures by granting them +1/+0 power and indestructible status until the end of the turn, offering tactical flexibility in combat scenarios. As a Zombie Berserker, the card aligns with the dark, Norse-inspired themes prevalent in the Kaldheim set. Designed by artist Izzy, the card’s identity is rooted in its subtype classification, appealing to collectors who appreciate the intricate world-building of the plane of Kaldheim. The mana cost of four generic mana and one black mana makes it accessible, while its 4/4 power and toughness provide a solid board presence. Collectors often seek out specific cards from the Kaldheim expansion to complete their set collections or to utilize in constructed formats where its ability to protect key creatures proves valuable. The Karfell Kennel-Master remains a recognizable piece of Magic: The Gathering lore for fans of the franchise.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Karfell Kennel-Master
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Izzy
Card Stock
English
{4}{B}
Creature — Zombie Berserker
4 / 4
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.
