King Narfi's Betrayal, a rare Saga enchantment from the 2021 Magic: The Gathering Kaldheim Promos set, designed for strategic gameplay.
2021 • Magic: The Gathering • Kaldheim Promos
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$0.43
King Narfi's Betrayal is a distinctive Saga enchantment featured in the 2021 Magic: The Gathering Kaldheim Promos set, identified by card number 219p. As a Rare card within the PKHM subset, this enchantment brings a unique strategic layer to the game through its multi-phase progression. Players utilize this card to manipulate the board state by forcing opponents to mill cards while simultaneously building a resource pool for future spells. The card's design as a Saga means it enters the battlefield with lore counters, advancing through three chapters. The first chapter requires each player to mill four cards, allowing you to potentially exile creature or planeswalker cards from graveyards. Subsequent chapters grant you the ability to cast spells exiled by this Saga, treating mana as any color of your choice. This versatility makes it a compelling addition for collectors who appreciate complex mechanics and thematic depth. Collectors of Magic: The Gathering often seek out promo cards like King Narfi's Betrayal for their exclusive distribution and unique gameplay potential. The card's black and blue color identity allows for flexible mana requirements, enhancing its utility in various formats. By focusing on the core identity of the card and its role within the Kaldheim Promos set, we help collectors understand the value of each piece. This card remains a notable entry for those interested in the Saga type and the strategic possibilities it offers.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
King Narfi's Betrayal
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Chase Stone
Card Stock
English
{1}{U}{B}
Enchantment — Saga
B, U
Abilities, attacks, oracle text, and flavor text printed on the card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.