The Khans of Tarkir #129 foil card, Awaken the Bear, a key Magic: The Gathering collectible for Tarkir set builders and fantasy enthusiasts.
Awaken the Bear
2014 • Magic: The Gathering • Khans of Tarkir
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Price History
$0.56
Description
The Khans of Tarkir expansion, released in 2014, established a distinct visual identity for Magic: The Gathering with its focus on five warring clans. Within this set, card number 129, titled Awaken the Bear, serves as a notable collectible for enthusiasts of the game’s lore and mechanics. As a common instant card, it offers a straightforward gameplay effect, granting a target creature +3/+3 and trample until end of turn for two generic mana and one green mana. This card is often pursued by collectors aiming to complete the base set or those specifically interested in the Khans of Tarkir era of the game. The foil treatment adds a layer of appeal for those who appreciate the tactile and visual variations found in trading card game releases. Collectors frequently seek out the Khans of Tarkir #129 foil card to complement their existing Magic: The Gathering collections, particularly if they focus on green-aligned strategies or the specific clan dynamics depicted in the expansion. The card’s design and mechanics reflect the era’s emphasis on tribal synergies and aggressive playstyles. For hobbyists looking to acquire Magic: The Gathering cards, this piece represents a tangible connection to one of the game’s most vibrant periods, offering both nostalgic value and utility for modern formats.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Awaken the Bear
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Svetlin Velinov
Card Stock
English
Foil
{2}{G}
Instant
G
Card Text
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Target creature gets +3/+3 and gains trample until end of turn.
When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.







