Hooting Mandrills is a Common creature card from the 2014 Khans of Tarkir expansion, featuring the Delve mechanic to reduce casting costs.
2014 • Magic: The Gathering • Khans of Tarkir
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.14 | Guide Estimate | +7.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 19, 2026
Hooting Mandrills, identified as card number 137, is a distinct entry within the Khans of Tarkir expansion for Magic: The Gathering. This card functions as a six-mana green creature, categorized as an Ape with a power and toughness of 4/4. Its primary mechanical identity revolves around the Delve ability, which allows players to exile cards from their graveyard to reduce the spell's generic mana cost, effectively making it more accessible in the late game. Collectors often seek out cards from the Khans of Tarkir set for their cohesive design language and strategic depth. Hooting Mandrills represents the aggressive, resource-management style that defined this era of the game. By utilizing the graveyard as a secondary resource pool, the card offers a tactical advantage that appeals to players who enjoy complex decision-making during matches. The card's classification as a Common rarity ensures it remains a staple for deck construction rather than a niche collectible. Whether you are building a competitive deck or focusing on the artistic and historical aspects of the Khans of Tarkir set, finding the right cards is essential. This product covers the catalog identity of Hooting Mandrills, ensuring accurate representation for buyers who value precision in their acquisitions. The card's design and rules text remain consistent across prints, making it a reliable component for any library focused on green mana strategies. For those interested in the broader context of Magic: The Gathering, understanding the mechanics of sets like Khans of Tarkir is key. The Delve mechanic introduced in this expansion changed how players interact with their graveyards, adding a layer of depth to creature spells. Hooting Mandrills serves as a prime example of this design philosophy, offering a straightforward yet powerful tool for players. By examining the specific attributes of this card, collectors can appreciate the intricate details that make each set unique.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Hooting Mandrills
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Mike Bierek
Card Stock
English
{5}{G}
Creature — Ape
4 / 4
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
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