The Hooting Mandrills foil card is a common creature from Magic: The Gathering's 2014 Khans of Tarkir expansion. Featuring the Delve mechanic, this powerful Ape offers significant value for strategic deck building.
Hooting Mandrills
2014 • Magic: The Gathering • Khans of Tarkir
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$0.87
Description
The Hooting Mandrills card from Magic: The Gathering's 2014 Khans of Tarkir expansion is a formidable six-mana Ape creature that brings unique strategic depth to any deck. As a common card numbered 137 in the set, it serves as an accessible yet impactful tool for players looking to optimize their resource management. The foil finish adds a layer of visual appeal, making it a standout piece for collectors who appreciate the aesthetic variety within the Khans of Tarkir product line. What sets Hooting Mandrills apart is its Delve ability, a mechanic that allows casters to exile cards from their graveyard to reduce the spell's generic mana cost. This interaction fundamentally changes how players approach the late game, turning discarded resources into immediate power on the battlefield. With a power and toughness of 4/4, the creature is resilient enough to survive combat while its Trample ability ensures that excess damage can reach the opponent if blockers are present. This combination makes it a reliable threat in green-heavy decks focused on value and resilience. Collectors of Magic: The Gathering trading cards often seek out specific cards like Hooting Mandrills to complete their Khans of Tarkir collections or to build thematic decks centered around graveyard interaction. Whether you are a seasoned player refining your strategy or a new collector exploring the intricacies of Tarkir, Hooting Mandrills represents a solid addition to any portfolio.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Hooting Mandrills
Game
Magic: The Gathering
TCG Attributes
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Common
Mike Bierek
Card Stock
English
Foil
{5}{G}
Creature — Ape
4 / 4
G
Card Text
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Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.









