Roar of Challenge is an uncommon green sorcery from Magic: The Gathering's 2014 Khans of Tarkir expansion, identified by card number 145.
Roar of Challenge
2014 • Magic: The Gathering • Khans of Tarkir
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Description
Released in 2014 as part of the Khans of Tarkir expansion, Roar of Challenge (card number 145) is a green uncommon sorcery from Magic: The Gathering. This card, designed by Viktor Titov, offers strategic flexibility for players building green-based decks. The card's mana cost of two green mana allows for efficient casting, while its effects provide both offensive pressure and defensive utility depending on the game state. The primary effect of Roar of Challenge forces all creatures capable of blocking the target creature to do so. This can be particularly effective against decks relying on unblockable strategies or creatures with evasion abilities, forcing the opponent to commit resources to defend their key threats. Additionally, the card features the Ferocious mechanic. If you control a creature with power four or greater, the targeted creature gains indestructible until the end of turn. This conditional protection can save a powerful attacker from removal spells or combat damage, making it a valuable tool for aggressive strategies that utilize large creatures. Collectors of Magic: The Gathering trading cards often seek out cards from the Khans of Tarkir set due to its cohesive block design and strong mechanical themes. As an uncommon, Roar of Challenge is accessible for both casual play and competitive formats where green sorcery support is needed. Its dual nature allows it to adapt to various board states, making it a versatile addition to any green deck. The card remains a notable piece of the Khans of Tarkir catalog for fans of the game's strategic depth and magical mechanics.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Roar of Challenge
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Viktor Titov
Card Stock
English
{2}{G}
Sorcery
G
Card Text
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All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.







