The strategic depth of Magic: The Gathering's Khans of Tarkir era with this foil Roar of Challenge card, a key sorcery for green-based strategies.
Roar of Challenge
2014 • Magic: The Gathering • Khans of Tarkir
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Price History
$2.21
Description
Released in 2014, the Khans of Tarkir set established a distinct identity within the Magic: The Gathering universe, focusing on the clan-based dynamics of the Tarkir plane. For collectors and players alike, this era remains significant for its cohesive block structure and the introduction of the Ferocious mechanic, which rewarded decks that committed to aggressive creature curves. Within this framework, Roar of Challenge (card number 145) serves as a pivotal interaction piece for green-aligned strategies. As an uncommon sorcery, this card offers versatile board control without the high mana investment of rare or mythic alternatives. The foil finish adds a layer of visual appeal, making it a desirable addition for those who appreciate the tactile quality of premium print runs. The card’s ability to dictate combat flow by forcing unblocked damage or granting indestructible protection through Ferocious highlights the strategic interplay that defines the Khans of Tarkir block. Collectors often seek out specific cards from this set to complete their thematic libraries or to build competitive decks that revolve around clan synergies. The foil variant of Roar of Challenge is particularly noted for its readability and visual pop, enhancing its presence during gameplay. Whether you are building a draft deck, exploring sealed pool strategies, or simply curating a collection of Tarkir-era artifacts, this card represents a fundamental component of the green mana base. Its enduring relevance lies in its simplicity and power, allowing players to manipulate the battlefield with precision.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Roar of Challenge
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Viktor Titov
Card Stock
English
Foil
{2}{G}
Sorcery
G
Card Text
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All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.







