The Temur Charm from Magic: The Gathering's 2014 Khans of Tarkir set, featuring a distinctive foil finish on card number 208.
Temur Charm
2014 • Magic: The Gathering • Khans of Tarkir
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Description
Released in 2014 as part of the Khans of Tarkir expansion, the Temur Charm is a versatile Instant card from Magic: The Gathering that appeals to collectors and players alike. Printed as an Uncommon with card number 208, this foil version showcases the high-quality production values characteristic of the KTK set. The card requires three mana of mixed colors—Green, Blue, and Red—to cast, making it a strategic choice for multi-colored decks. The Temur Charm provides players with a flexible choice of effects, allowing them to adapt to the current state of the game. Options include enhancing a creature's power and toughness to fight an opponent's unit, countering a spell by forcing a payment, or preventing low-power creatures from blocking. This adaptability has made the card a staple in competitive play, driving sustained interest among Magic: The Gathering enthusiasts. The foil treatment adds a layer of visual appeal, distinguishing this print from non-foil versions. Whether you are building a library around this iconic card or seeking to complete your Khans of Tarkir collection, the Temur Charm represents a key piece of modern Magic history. Its enduring utility and aesthetic quality make it a sought-after item for hobbyists.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Temur Charm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Mathias Kollros
Card Stock
English
Foil
{G}{U}{R}
Instant
G, R, U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.
