Imprison, card number 107 from the iconic 1994 Magic: The Gathering Legends expansion. This rare Aura enchantment offers strategic defensive capabilities for vintage TCG collectors.
Imprison
1994 • Magic: The Gathering • Legends
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Description
Imprison, identified as card number 107, is a distinct piece of the 1994 Legends expansion within the Magic: The Gathering trading card game. Released as a rare card, it serves as a key component for collectors focusing on the game's foundational sets. The card functions as an Enchantment — Aura, requiring a creature target to attach to, and utilizes black mana to influence gameplay through counter effects and combat manipulation. Its design reflects the early era of TCG mechanics, where auras provided direct interaction with opponent's board state. For enthusiasts of vintage Magic: The Gathering, the Legends set holds historical significance as one of the first major expansions. Collectors often seek out specific cards like Imprison to complete their Legends collection or to study the evolution of enchantment mechanics. The card's rules text allows players to counter activated abilities and disrupt attacks, offering a unique strategic layer that differs from modern enchantment designs. This product represents a tangible link to the game's initial expansion phase, appealing to those who value the history and artistry of early Magic releases. Whether you are building a vintage library or researching card design evolution, Imprison stands as a notable entry in the Legends subset.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Imprison
Game
Magic: The Gathering
TCG Attributes
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Rare
Christopher Rush
Card Stock
English
{B}
Enchantment — Aura
B
Card Text
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Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy this Aura. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.
