The 1994 Magic: The Gathering Legends expansion with this Imprison card. Number 107 in the set, this Enchantment - Aura offers strategic control capabilities for collectors and players alike.
Imprison
1994 • Magic: The Gathering • Legends
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Description
Imprison, card number 107 from the 1994 Legends set, represents a distinct strategic element within the Magic: The Gathering trading card game. Crafted by artist Christopher Rush, this card features a mana cost of {B} and belongs to the Enchantment — Aura subtype. Its design and mechanics reflect the complex interaction patterns that defined the early years of the game, making it a notable piece for those who appreciate the history of the format. The card’s functionality centers on disrupting opponent actions. As an Aura enchanting a creature, it provides a conditional response to ability activation. When the enchanted creature attempts to activate a non-mana ability costing {T}, the controller may pay {1} to counter that ability. Failure to pay results in the Aura being destroyed. This mechanic introduces a layer of tactical decision-making, rewarding players who can anticipate and react to their opponent’s moves. Furthermore, Imprison influences combat dynamics. If the enchanted creature attacks or blocks, the controller may again pay {1} to tap the creature and remove it from combat. This action can unblock creatures that were blocked solely by the enchanted creature, altering the flow of battle. These dual triggers make Imprison a versatile tool in the right deck, though its success depends heavily on the survival of the enchanted creature and the availability of mana. Whether building a vintage collection or seeking to understand the evolution of Aura enchantments, this card from 1994 offers a compelling glimpse into the strategic depth of early Magic: The Gathering.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Imprison
Game
Magic: The Gathering
TCG Attributes
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Rare
Christopher Rush
Card Stock
English
{B}
Enchantment — Aura
B
Card Text
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Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy this Aura. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.










