Wanderwine Prophets #95 is a distinct Magic: The Gathering card from the 2007 Lorwyn expansion, featuring unique gameplay mechanics and artist Alex Horley-Orlandelli.
Wanderwine Prophets
2007 • Magic: The Gathering • Lorwyn
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Description
Wanderwine Prophets #95 stands as a notable entry in the Magic: The Gathering trading card game, originating from the 2007 Lorwyn set. This card carries the set code LRW and was illustrated by artist Alex Horley-Orlandelli, whose work defines the visual identity of this era. As a Creature with the type Merfolk Wizard, it commands a mana cost of {4}{U}{U} and boasts a power and toughness of 4/4. The card's gameplay revolves around a unique champion mechanic that allows players to exile another Merfolk to protect it, along with a powerful ability to grant an extra turn upon dealing combat damage. Collectors often seek this card number for its strategic depth and aesthetic contribution to the Lorwyn collection. The product appeals to those interested in completing sets or acquiring cards with distinctive rules text. Its placement within the Magic: The Gathering ecosystem makes it a valuable component for enthusiasts of the format. The card remains a significant piece for those studying the design innovations of the late 2000s.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wanderwine Prophets
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Alex Horley-Orlandelli
Card Stock
English
{4}{U}{U}
Creature — Merfolk Wizard
4 / 4
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
