Wanderwine Prophets (#95) is a 2007 Magic: The Gathering rare creature from the Lorwyn expansion, featuring powerful extra-turn mechanics for dedicated collectors.
2007 • Magic: The Gathering • Lorwyn
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$15.63 | Guide Estimate | -0.5% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Wanderwine Prophets, designated as card number 95 in the 2007 Lorwyn expansion, stands as a distinctive entry in Magic: The Gathering history. This rare creature card introduces complex gameplay interactions through its champion mechanic and extra-turn potential, making it a fascinating subject for TCG enthusiasts and set completists alike. The card depicts a Merfolk Wizard with a mana cost of {4}{U}{U}, requiring significant resources to cast but offering substantial board impact when played. The design of Wanderwine Prophets reflects the unique aesthetic and mechanical themes of the Lorwyn era, which emphasized tribal synergies and intricate card interactions. As a Merfolk Wizard, it occupies a specific niche in the game's creature types, appealing to collectors who focus on tribal subsets or specific card types. The card's rules text allows players to sacrifice a Merfolk to potentially take an extra turn after dealing combat damage, a powerful effect that defines its role in the game's strategic landscape. Collectors often seek out individual cards from the Lorwyn set to complete their collections or to appreciate the artistic and mechanical evolution of Magic: The Gathering during this period. Wanderwine Prophets, with its intricate design and potent abilities, represents a key piece of this era's legacy. The card's rarity as a rare in its set adds to its desirability among those who value the mechanical depth and artistic presentation of the Lorwyn expansion. For those interested in the history of Magic: The Gathering, cards like Wanderwine Prophets offer a glimpse into the creative direction of the game during the late 2000s. The interplay between the card's flavor and its mechanics captures the essence of the Merfolk tribe, inviting collectors to explore the broader narrative of the Lorwyn storyline. Whether used in gameplay or displayed as part of a prized collection, this card remains a notable artifact for TCG historians and casual fans alike.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Wanderwine Prophets
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Alex Horley-Orlandelli
Card Stock
English
{4}{U}{U}
Creature — Merfolk Wizard
4 / 4
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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