The 2026 Magic: The Gathering Special Guests foil card, Wanderwine Prophets (number 132), a sought-after mythic rare creature for dedicated collectors.
Wanderwine Prophets
2026 • Magic: The Gathering • Special Guests
No Listings Available
No listings available right now.
Price History
Description
Designed by Nathanna Erica, this creature card represents a unique Merfolk wizard with a mana cost of {4}{U}{U} and a power and toughness of 4/4. Collectors appreciate the visual impact of the foil treatment, which highlights the card's status as a high-rarity piece within the set. The gameplay mechanics of Wanderwine Prophets offer strategic depth, allowing players to champion another Merfolk and potentially take an extra turn when dealing combat damage. This functionality, combined with its distinct artistic presentation, makes it a focal point for enthusiasts of the Magic: The Gathering trading card game. The card's identity as a foil mythic rare from the Special Guests series ensures it holds a specific place in catalog records and collector interest. Whether you are building a themed collection around Merfolk wizards or seeking high-value foil cards, this card stands out for its combination of aesthetic finish and game utility.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wanderwine Prophets
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Mythic Rare
Nathanna Erica
Card Stock
English
Foil
{4}{U}{U}
Creature — Merfolk Wizard
4 / 4
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
