Divine Favor is card number 14 in the Magic 2012 base set, functioning as a white Enchantment Aura that enhances a creature's stats and provides life gain.
2011 • Magic: The Gathering • Magic 2012
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.09 | Guide Estimate | -30.8% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Divine Favor stands as a foundational white card within the Magic 2012 base set, identified by card number 14. Designed by Allen Williams, this common rarity card serves as a classic example of early-game support in the Magic: The Gathering trading card game. As an Enchantment — Aura, it requires a specific mana cost of {1}{W} to cast, making it accessible during the opening turns of a match. The card’s primary utility lies in its dual effect. When Divine Favor enters the battlefield, it grants the controller three life, providing a crucial buffer against aggressive strategies. Simultaneously, it enchants a target creature, granting it a +1/+3 power and toughness boost. This combination allows players to stabilize their board presence while strengthening a key unit for combat. The flavor text hints at the card’s thematic roots, suggesting that even lesser warriors can achieve great deeds with the right blessing. Collectors often seek out Divine Favor for its role in the M12 expansion, which marked a significant point in the game’s history. While it is a common card, its straightforward mechanics make it a staple in casual play and a recognizable piece for those studying the evolution of white mana effects. For investors and hobbyists, completing sets like Magic 2012 offers a tangible connection to the game’s legacy. Owning a pristine copy of card #14 allows enthusiasts to appreciate the design choices that defined this era of Magic, balancing simplicity with strategic depth. Whether for personal collection or gameplay, Divine Favor remains a versatile tool in any white-aligned deck.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Divine Favor
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Allen Williams
Card Stock
English
{1}{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
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