Divine Favor is a white Aura enchantment from the Magic 2014 core set, featuring a +1/+3 boost and 3 life gain upon entry.
2013 • Magic: The Gathering • Magic 2014
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| Condition | Value | Source | Trend | Price Details |
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 13, 2026
Divine Favor, identified by card number 17, is a white Common enchantment from the Magic 2014 core set. Designed by Allen Williams, this Aura card functions as a foundational support piece for players seeking to stabilize their board state while reinforcing their creatures. As an Aura, it requires a creature to enchant, transforming into a permanent attachment that enhances the target's defensive capabilities. The card’s mechanical value lies in its immediate impact. Upon entering the battlefield, the controller gains three life, providing a crucial buffer against aggressive strategies. Simultaneously, the enchanted creature receives a +1/+3 power and toughness boost. This combination of life gain and stat enhancement makes Divine Favor a versatile tool in Magic: The Gathering gameplay, particularly for decks focusing on white-based strategies or those needing reliable early-game defense. Divine Favor represents the classic design philosophy of the era, offering straightforward yet effective effects that define the game's strategic depth. Its Common rarity ensures it is widely available, allowing enthusiasts to build collections with ease. Whether building a vintage collection or exploring the history of Magic: The Gathering core sets, Divine Favor remains a recognizable and functional card. Its simple rules text and impactful effects make it a memorable part of the M14 checklist for those interested in the evolution of the game's enchantment mechanics.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Divine Favor
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Allen Williams
Card Stock
English
{1}{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
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