The Ice Cage card from the Magic 2012 set is a blue Enchantment — Aura that restricts an enchanted creature's movement and abilities.
Ice Cage
2011 • Magic: The Gathering • Magic 2012
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$0.11
Description
The Ice Cage card from the Magic 2012 trading card game set represents a classic control strategy within the Blue mana color. As card number 57 in the M12 core set, this Enchantment — Aura offers a straightforward yet impactful effect for players seeking to disrupt opponent plans. Designed by Mike Bierek, the card serves as a fundamental piece of the Magic 2012 foundation, illustrating the strategic depth available in the base release. In gameplay terms, Ice Cage requires a mana cost of {1}{U} to cast, making it an efficient two-mana investment. Once attached to a creature, it imposes significant restrictions: the enchanted creature cannot attack or block, and its activated abilities are silenced. This dual-layer of disruption makes it a valuable tool for neutralizing threats without permanently removing them from the battlefield. However, the Aura is designed to be temporary; if the enchanted creature becomes the target of any other spell or ability, Ice Cage is destroyed in response. Ice Cage fits neatly into any collection of Blue enchantments, offering a tangible example of the game's early modern era mechanics. Whether you are building a deck focused on board control or simply expanding your library of classic cards, this release provides a reliable and recognizable addition to your collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ice Cage
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Mike Bierek
Card Stock
English
{1}{U}
Enchantment — Aura
U
Card Text
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Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy this Aura.








