The Ice Cage card from the 2011 Magic: The Gathering Magic 2012 set. This common enchantment offers strategic control for TCG enthusiasts and collectors.
Ice Cage
2011 • Magic: The Gathering • Magic 2012
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Description
Ice Cage, cataloged as card number 57 in the Magic 2012 set, represents a foundational control element for Magic: The Gathering enthusiasts. Released in 2011 by Wizards of the Coast, this common card serves as a versatile tool within the game's mechanics. As an Aura enchantment with a mana cost of {1}{U}, it requires players to attach it to a creature, transforming the battlefield dynamic by restricting that target's mobility. The card's effect prevents the enchanted creature from attacking or blocking while also disabling its activated abilities, providing a significant tactical advantage during gameplay. This functionality appeals to collectors who appreciate the strategic depth of early modern Magic designs. For those building collections focused on specific sets, Ice Cage stands as a recognizable piece of the Magic 2012 roster. Its straightforward design and impactful gameplay mechanics make it a staple for understanding the evolution of enchantment cards. Whether you are a seasoned player or a new collector, adding this card to your collection enhances your understanding of the game's history. Understanding the context of cards like Ice Cage helps collectors appreciate the broader narrative of the TCG. By focusing on the card's identity and role, collectors can build meaningful collections that reflect their passion for the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ice Cage
Game
Magic: The Gathering
TCG Attributes
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Common
Mike Bierek
Card Stock
English
{1}{U}
Enchantment — Aura
U
Card Text
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Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy this Aura.
