Act on Impulse, card 126 from Magic: The Gathering's M15 core set. This red sorcery offers powerful temporary access to your library.
Act on Impulse
2014 • Magic: The Gathering • Magic
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Description
Act on Impulse, identified as card number 126 in the Magic: The Gathering M15 core set, is a red sorcery that offers strategic flexibility by allowing players to access cards directly from their library. Released in 2014, this uncommon card features artwork by Brad Rigney and is designed for players who enjoy manipulating their deck's top cards to find specific answers or threats. The card's primary effect allows you to exile the top three cards of your library and play them immediately until the end of the turn. This mechanic is particularly valuable in red decks that rely on tempo and agility, providing a burst of resources without the usual waiting period associated with drawing cards. Collectors often seek out cards from the M15 set due to its clean design and role in the Magic: The Gathering trading card game's history. Act on Impulse stands out for its straightforward yet potent ability, making it a familiar face in many competitive and casual formats. The card's rules text emphasizes the temporary nature of the effect, requiring careful timing to maximize its impact. While it does not provide permanent card advantage, the ability to cast spells from exile can turn the tide of a game by enabling unexpected combos or removing key threats. For those building a collection of Magic: The Gathering cards, adding Act on Impulse to your roster offers a piece of the M15 era's strategic landscape. The card's red mana cost of two generic and one red mana makes it accessible early in the game, allowing for quick decisions. Whether you are completing a set or focusing on specific card types, this sorcery represents a classic example of red's aggressive and reactive playstyle. Its enduring presence in the community highlights its utility and the timeless appeal of the M15 set.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Act on Impulse
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Brad Rigney
Card Stock
English
{2}{R}
Sorcery
R
Card Text
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Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."








