The 2014 Magic: The Gathering M15 set with this foil Act on Impulse card (#126). This red sorcery offers players a flexible way to access cards from the top of their library.
Act on Impulse
2014 • Magic: The Gathering • Magic
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$0.43
Description
Act on Impulse stands as a foundational red sorcery from the 2014 Magic: The Gathering core set, M15. Identified by card number 126, this uncommon spell provides a reliable method for mages to manipulate the top of their library. The card requires a mana cost of two generic mana and one red mana, making it accessible early in the game while offering significant strategic depth. The primary effect allows players to exile the top three cards of their library. Until the end of the turn, they may play those exiled cards, paying their mana costs as normal. This mechanic is particularly valuable for decks that rely on casting multiple spells in a single turn or need to access specific answers or threats quickly. While the card itself is exiled, the flexibility to play lands (subject to land play limits) and other instant or sorcery spells makes it a staple in many red-based strategies. Collector interest in this card is driven by its distinctive foil finish, which enhances its visual appeal within the Magic: The Gathering trading card game community. Enthusiasts often seek this card number to complete their M15 collection or to add a functional piece to their vintage-inspired decks. The artwork by Brad Rigney adds to the card's identity, though the foil treatment is the key feature for many collectors. Whether you are looking to build a competitive deck or expand your personal library of Magic cards, this release offers both gameplay utility and collectible value.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Act on Impulse
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Brad Rigney
Card Stock
English
Foil
{2}{R}
Sorcery
R
Card Text
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Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."








