The 2012 M13 Divine Favor card is a classic white mana enchantment from the Magic: The Gathering base set, essential for collectors building complete sets.
Divine Favor
2012 • Magic: The Gathering • Magic
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Description
Divine Favor is a white enchantment card featured in the 2012 Magic: The Gathering base set, designated as card number 11. Designed by Allen Williams, this card functions as an Aura that enchants a creature, providing both defensive utility and offensive enhancement. When played, it grants the controller 3 life upon entering the battlefield, while simultaneously boosting the enchanted creature's power and toughness by +1/+3. This dual effect makes it a staple in casual and competitive formats alike, appealing to collectors who appreciate the strategic depth of early modern Magic design. As part of the M13 release, Divine Favor represents the core mechanics that define the Magic: The Gathering trading card game experience. Collectors often seek this card to complete their base set collections, valuing its clean design and straightforward rules text. Whether you are adding to an existing library or starting a new collection, this card offers a tangible connection to the game's rich history and evolving meta. It remains a recognizable piece for fans of the franchise, symbolizing the strategic balance of offense and defense that Magic players have enjoyed for decades. For those interested in the broader ecosystem of Magic: The Gathering, this card serves as a foundational element of the white mana color pie. Its presence in the 2012 base set highlights the game's commitment to accessible yet powerful mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Divine Favor
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Allen Williams
Card Stock
English
{1}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
