The 2013 Magic: The Gathering Core Set 14 release of Divine Favor, card number 17. This white mana Aura provides life gain and stat boosts.
Divine Favor
2013 • Magic: The Gathering • Magic
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Description
The 2013 Magic: The Gathering Core Set 14 (M14) release includes Divine Favor as card number 17, a foundational white mana enchantment. Designed by Allen Williams, this card serves as a staple in early-game strategies for players seeking to stabilize their board state. As an Aura, it attaches to a creature to provide immediate defensive benefits, making it a versatile tool for both casual and competitive play. Divine Favor offers a dual effect that appeals to collectors of strategic card design. Upon entering the battlefield, the enchantment grants the controller three life points, a crucial resource in the early turns of a match. Once attached to a creature, it enhances that unit’s offensive and defensive capabilities by granting a +1/+3 bonus. This combination of card advantage through life gain and board presence through power boosts defines the card’s identity within the M14 set. Collectors often seek out specific cards from M14 to complete their set or to build archetypes that rely on white mana efficiency. Whether you are a veteran player looking to refresh your deck or a new collector exploring the mechanics of the game, this card represents a key piece of the 2013 core set's design philosophy. Understanding the interactions of Auras like Divine Favor is essential for mastering the depth of Magic: The Gathering.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Divine Favor
Game
Magic: The Gathering
TCG Attributes
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Common
Allen Williams
Card Stock
English
{1}{W}
Enchantment — Aura
W
Card Text
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Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.











