Collect the 2013 Magic M14 release of Divine Favor, a white Aura enchantment card numbered 17 in the set.
Divine Favor
2013 • Magic: The Gathering • Magic
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Description
The 2013 Magic M14 core set release of Divine Favor stands as a recognizable entry point for enthusiasts of the Magic: The Gathering trading card game. Classified as a common card with the set code M14 and numbered 17, this piece features art by Allen Williams and belongs to the white mana color identity. As an Enchantment — Aura, it operates by attaching to a creature to enhance its capabilities significantly. Collectors and players alike appreciate Divine Favor for its straightforward yet effective game mechanics. Upon entering the battlefield, the card grants its controller 3 life, providing immediate board stabilization. Simultaneously, the enchanted creature receives a substantial boost of +1/+3, transforming a modest unit into a formidable threat. This dual benefit of life gain and stat enhancement makes it a staple in decks focused on white mana strategies. For those building collections of classic core set designs, this card represents the enduring appeal of Magic: The Gathering’s foundational mechanics. The clean design and functional text box reflect the era’s focus on clear, impactful gameplay. Whether you are completing a set of M14 commons or adding versatile enchantments to your library, Divine Favor offers a solid addition to any Magic: The Gathering collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Divine Favor
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Allen Williams
Card Stock
English
{1}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
