Oppressive Rays is a White Enchantment Aura card from the Magic: The Gathering M15 core set, released in 2014. Designed to control the battlefield, it restricts the actions of any creature it enchants.
Oppressive Rays
2014 • Magic: The Gathering • Magic
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Description
Oppressive Rays, card number 21 from the 2014 Magic: The Gathering M15 core set, is a White Enchantment Aura that offers strategic control through mechanical restriction. With a mana cost of one, this card provides an efficient way to neutralize threats without dealing direct damage. As an Aura, it attaches to a creature of your choice, imposing significant limitations on its abilities. The enchanted creature is prohibited from attacking or blocking unless its controller pays three mana, effectively locking down key opponents' assets. Additionally, the card increases the activation cost of all abilities on the enchanted creature by three mana, making it difficult for opponents to utilize special effects or activated powers. This dual-layered restriction makes Oppressive Rays a versatile tool in any White deck looking to control the pace of the game. The card was illustrated by Mark Zug, whose artwork complements the set's cohesive design language. Collectors and players alike appreciate the card's simplicity and effectiveness in limiting opponent options. Whether used in casual play or competitive formats, Oppressive Rays remains a staple for those seeking to dominate the battlefield through strategic suppression. Its presence in the M15 set highlights the importance of control mechanics in Magic: The Gathering's core experience.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Oppressive Rays
Game
Magic: The Gathering
TCG Attributes
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Common
Mark Zug
Card Stock
English
{W}
Enchantment — Aura
W
Card Text
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Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.







