The 2014 Magic: The Gathering M15 foil release of Oppressive Rays (#21) is a white Aura enchantment that restricts creature movement and activation costs.
Oppressive Rays
2014 • Magic: The Gathering • Magic
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Description
Released in 2014 as part of the Magic: The Gathering core set M15, this foil version of Oppressive Rays (#21) offers collectors a shimmering take on a classic white enchantment. Crafted by artist Mark Zug, the card functions as an Aura with a mana cost of {W}, allowing players to attach it to a creature to impose strict limitations on its capabilities. The enchantment prevents the targeted creature from attacking or blocking unless its controller pays {3}, while also increasing the activation cost for any abilities the creature possesses by an additional {3}. This design makes it a strategic tool for controlling the board state by stifling opponent actions. Collectors of Magic: The Gathering trading cards often seek out this card number for its utility in older formats and its distinct foil treatment. Whether you are building a deck or expanding your collection of white mana spells, this enchantment provides a clear mechanical advantage through restriction and resource denial.
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Card Details
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Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Oppressive Rays
Game
Magic: The Gathering
TCG Attributes
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Common
Mark Zug
Card Stock
English
Foil
{W}
Enchantment — Aura
W
Card Text
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Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.
