This 2026 Magic: The Gathering foil card features The Kingpin of Crime from the Marvel Super Heroes set, numbered 220.
The Kingpin of Crime
2026 • Magic: The Gathering • Marvel Super Heroes
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Description
Within this release, card number 220 features The Kingpin of Crime, a legendary Human Villain creature. This card is printed with a Rare foil finish, adding visual appeal to its dark blue and white color identity. The mana cost of {1}{W}{B} reflects its versatility in gameplay, allowing it to fit into various deck architectures that utilize white and black mana sources. For collectors, this card represents a distinct moment in the intersection of trading card game history and comic book lore. The foil treatment enhances its desirability among those seeking high-quality examples from the Marvel Super Heroes subset. Collectors often target this card number to complete their set collections, appreciating the detailed design work by artist Steve Morris. The product identity is firmly rooted in the 2026 release, making it a key component for enthusiasts tracking the evolution of Magic: The Gathering's licensed properties. Whether you are building a themed deck or focusing on set completion, this foil variant offers a tangible connection to the Marvel universe within the MTG framework.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
The Kingpin of Crime
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Steve Morris
Card Stock
English
Foil
{1}{W}{B}
Legendary Creature — Human Villain
1 / 5
B, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
