The Kingpin of Crime is card #374 from the 2026 Magic: The Gathering Marvel Super Heroes set, offering collectors a unique crossover piece.
The Kingpin of Crime
2026 • Magic: The Gathering • Marvel Super Heroes
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Description
Collectors seeking crossover appeal will appreciate The Kingpin of Crime, card number 374 from the 2026 Magic: The Gathering Marvel Super Heroes set. This product bridges the gap between tabletop strategy and comic book lore, bringing a recognizable antagonist into the world of the TCG. The card features the distinct artist Trevor Hairsine and carries the MSH set code, marking it as a significant addition for fans of both franchises. As a Legendary Creature with the Human Villain subtypes, this card introduces unique gameplay dynamics through its Extort mechanic. This ability allows players to drain life from opponents while healing themselves when casting spells, adding a strategic layer to deck building. The card's mana cost of {1}{W}{B} and mana value of 3 make it accessible within standard color pie constraints, while its 1/5 power and toughness provide defensive resilience. For investors and hobbyists alike, The Kingpin of Crime represents a tangible piece of Magic: The Gathering history, specifically valued for its connection to the Marvel Super Heroes expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
The Kingpin of Crime
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Trevor Hairsine
Card Stock
English
{1}{W}{B}
Legendary Creature — Human Villain
1 / 5
B, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
