The Elder Land Wurm foil card from Magic: The Gathering's Masters Edition. This uncommon creature features unique gameplay mechanics and foil treatment.
Elder Land Wurm
2007 • Magic: The Gathering • Masters Edition
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Description
The Elder Land Wurm stands as a formidable white mana creature within the Magic: The Gathering Masters Edition, originally released in 2007. As card number 11 in the set, this uncommon foil card offers collectors a distinctive piece of the game's early history. Collectors often seek this card for completing Masters Edition sets or for its unique ability to shift from a defensive stance to an aggressive threat during gameplay. The foil finish adds a layer of visual appeal, making it a prized addition for those who appreciate the aesthetic diversity of early Magic: The Gathering releases. Whether you are building a comprehensive collection or hunting for specific card numbers, this foil version provides a tangible connection to the game's evolving landscape. For enthusiasts of the Magic: The Gathering trading card game, the Elder Land Wurm represents both a functional gameplay asset and a collectible artifact from the Masters Edition era. Its enduring presence in collector discussions underscores the lasting impact of early set designs on the hobby. This product page catalogs the specific identity of the Elder Land Wurm foil, ensuring accurate tracking for serious collectors and casual players alike who value the integrity of their Magic: The Gathering collections.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Elder Land Wurm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Quinton Hoover
Card Stock
English
Foil
{4}{W}{W}{W}
Creature — Dragon Wurm
5 / 5
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Defender, trample When this creature blocks, it loses defender.
Sometimes it's best to let sleeping dragons lie.
