Deep Spawn is a Rare Homarid creature from the 2008 Magic: The Gathering Masters Edition II set. This catalog page details card #45's identity, gameplay mechanics, and collector significance within the Masters series.
Deep Spawn
2008 • Magic: The Gathering • Masters Edition II
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Description
Deep Spawn is a significant Rare card from the 2008 Magic: The Gathering Masters Edition II set, cataloged as card number 45. As a Homarid creature, it represents a unique element within the game's lore and mechanics, designed specifically for the fast-paced environment of the Masters format. The card features a mana cost of five generic mana and three blue mana, requiring players to build a robust blue mana base to cast it effectively. At eight mana, Deep Spawn enters the board as a formidable 6/6 threat. Its primary power lies in its upkeep ability, which challenges the owner to mill two cards or sacrifice the creature, adding a layer of strategic risk and resource management to the game. Additionally, the card offers a powerful activated ability that grants shroud, preventing opponents from targeting it, while also delaying its own untapping to disrupt enemy strategies. This combination of resilience and disruption makes Deep Spawn a memorable piece for any Magic: The Gathering collection. Collectors often seek out cards like this for their intricate design and historical place in the Masters Edition II expansion, which celebrated iconic gameplay moments. Whether you are a dedicated set builder or a fan of the Homarid type, this card stands as a testament to the creative depth of the Magic: The Gathering universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Deep Spawn
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Mark Tedin
Card Stock
English
{5}{U}{U}{U}
Creature — Homarid
6 / 6
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. {U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
